LocalServer
Description
LocalServer is a framework that provides various options to create a Swift Local Server, that can independently run on simulators and devices, supporting Xcode Parallel Testing. It’s made in Swift to create Stub Servers, UITest Servers and providing an easy to use Mock capabilities to create Testing doubles (fakes, stubs, spies and mocks). It supports all Apple platform iOS, MacOS, WatchOS and TVOS.
Features
- [x] Create Stub servers without changing or injecting any of your existing URLSession code;
- [x] Create Stub versions for WKWebView;
- [x] Supports Xcode Parallel Testing in simulators and devices;
- [x] Stub Server for Unit Testing;
- [x] UITest Stub Server for UI Testing;
Installation
Using CocoaPods
Add to your Podfile file
pod 'LocalServer'
Using Carthage
Add to your Cartfile or Cartfile.private file
github "db-in/LocalServer"
Using Swift Package Manager
Add to your Package.swift file
let package = Package(
name: "myproject",
dependencies: [
.package(url: "https://github.com/db-in/LocalServer"),
],
targets: [
.target(
name: "myproject",
dependencies: ["LocalServer"]),
]
)
Programming Guide
The features provided are:
- Stub Server
- UITest Server
Stub Server
The Stub Server is the base for the Local Server. It can intercept any network call made with the URLSession.
import LocalServer
func startMyLocalServer() {
let server = StubServer()
server.route([.GET], url: "https://apple.com") { (request, parameters) -> StubResponse in
return StubResponse().withStatusCode(204)
}
server.route([.POST], url: "https://apple.com") { _,_ in
return StubResponse().withStatusCode(206)
}
StubServer.instance = server
}
Once the StubServer.instance
is defined as non-nil, it will spin the Local Server. To stop the Local Server just set it back to nil
, which is the default value.
UITest Server
As per Apple design, the UITest target runs on a separated application, which means it can’t have access to the code in the main application or perform any programaticaly action. The UITest Server used the ProcessInfo
bridge to send data from the UITest target to the main application on every launch.
As per Testing best practices, every UITest case should restart the main Application.
Project Structure
// UITest Target
|-- LocalServer
|-- JsonFile1.json
|-- JsonFile2.json
|-- JsonFile2.json
// Main Target
|-- LocalServer
Required Code
// UITest Target
UITestResponse()
.withStatusCode(201)
.send(to: "google.com")
// Main Target
UITestServer.start()
FAQ
Can I ship LocalServer to production (App Store)?
- Yes, absolutely. The main goal is to provide Mock and Stub capabilities, but nothing stops you to use it in production if required.
If I’m only using it for Debug purpose, shall I use
#if DEBUG
?
- As a dynamic Swift framework, LocalServer will only be loaded in runtime at the moment it’s first called. So if your production code never makes use of any LocalServer API, it will not even be loaded.
#if DEBUG
can be used, but as per UITest Standards, you can also consider the usage of something likeXCUIApplication().launchArguments
+if ProcessInfo().arguments.contains("-UITests") { ... }
- UI Testing Quick Guide/
- Getting Started With Xcode UI Testing In Swift